an abstract photo of a curved building with a blue sky in the background

Drawing 100 people’s stories that teaches and inspires you

The Stories

Learn with me

I asked a 68 year old about her recipe for happiness
Upcoming
Upcoming
August 11, 2025
Lolita's Story

Hi I'm Reanne đź‘‹

About me

I used to think I hated learning.

Moving to a new country at 10 without knowing English left me struggling to keep up in school.

I nearly gave up.

Then I discovered comics. I couldn’t read the words, but the pictures told the story and without knowing it, I started learning.

That’s when I realised I never hated learning.

I just didn’t know how to learn.

And the best way to learn is through stories.

Because stories connect knowledge with emotion, and emotion makes learning unforgettable.


Stories:
- drive action
- inspire change
- make ideas stick
- turn complex lessons into something simple and relatable


Now, my mission is to turn 100 stories into art & interviews that explore one question:

“What makes you feel alive?”

Is it something you do, create, or someone you share it with?


I am deeply curious about the ways people connect with life, and I document these moments through art and interviews to inspire others to discover what makes them feel truly alive.

Because learning doesn’t have to be a chore.

When it feels like play, you explore, experiment, fail, and grow.

You remember more, think clearly, and enjoy the process.


That’s the kind of learning I want to share.

The kind that transforms not just what you know, but who you become.

Grow Your Mind

Resources

Mastery by Robert Greene

Unscripted by MJ DeMarco

Tao of Pooh by Benjamin Hoff

Psycho-Cybernetics by Maxwell Maltz

Breaking the Habit of Being Yourself by Joe Dispenza

The Creative Act: A Way of Being by Rick Rubin

Learning = Same Circumstances → Different Behaviour

Intelligence = rate of change of behaviour over time

Progress = Inputs → Outputs (focus on inputs, not goals/outputs)

Goals = Experiments

Mastery = Volume x Consistency x Intensity

Differentiation (Escape the Competition) = Be in the top 25% in 3-4 skills > Top 1 skill alone

The Experiment

Why?